azurite: (brain+uterus)
[personal profile] azurite
MacHeist 3 was supposed to start a few days ago, by my calculations, but the completed image from the MacHeist "trial" (this is it almost finished; you can still see the rough shape) took some time to decode. In the meantime, the site got a complete overhaul with some interesting clues as the Mainframe processed everything.

Some of the clues included the "Lost" numbers (4 18 15 16 23 42), a quote from "House" ("It's not Lupus!"), and a Back to the Future II quote: "Roads? Where we're going, we don't need roads." The site had a brief blackout in which an image called omgondola.jpg appeared, featuring a child sliding down a slide in a playground.

When the site came back up again, there was a briefing from Sophia talking about a new package from The Source... a package containing a box with no keyhole and a key whose head mysteriously matched the circle/spiral shape of the completed image on the Mainframe.

The Lockbox is a mysterious device with four parts. Should you alter the numbers or move the sliders? Refresh the page a few times and you'll realize that the numbers are random, which means there's no fixed way of getting a particular code. Also, it's impossible to make the "Lost" number code somehow fit into the lockbox's number sequence, because there are only 11 digits for the "Lost" numbers, but 12 numbers on the lockbox. Instead, if you try sliding the pieces, you'll get closer to "opening" the box.

How far do you slide each piece, and in which direction? Well, Sophia's "key" with the spiral gives you the clue. Looking at the point where the key "tail" comes out from the circle head, pay attention to how far up or down the "teeth" are relative to that baseline. The first notch at the top of the key looks very shallow-- if we were to assign a number to it, it might be "one." You can tell that the baseline at the bottom is only barely changed.

The second tooth goes much farther up-- maybe as far up as the slider will go. Let's try that.

The third tooth is relative with the baseline, so we won't move the slider at all.

The fourth tooth goes down more than the first tooth, so it's more than the first slider, but the tooth doesn't look as big as the second tooth is sticking up, so it's probably less than however many we slid the second slider. I'd estimate that you slide it down twice.

Thus:

Slide the first panel down once by clicking on the very bottom of the leftmost "slider."
Slide the second panel as far up as it can go (about 3 clicks on the top of the slider).
DO NOT SLIDE THE THIRD PANEL AT ALL.
Slide the fourth panel down twice.
The box will open and
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MacHeist 3 was supposed to start a few days ago, by my calculations, but the <a href="http://i42.tinypic.com/ff7spi.jpg">completed image from the MacHeist "trial"</a> (this is it almost finished; you can still see the rough shape) took some time to decode. In the meantime, the site got a complete overhaul with some interesting clues as the Mainframe processed everything.

Some of the clues included the "Lost" numbers (4 18 15 16 23 42), a quote from "House" ("It's not Lupus!"), and a Back to the Future II quote: "Roads? Where we're going, we don't need roads." The site had a brief blackout in which an image called omgondola.jpg appeared, featuring a child sliding down a slide in a playground.

When the site came back up again, there was a briefing from Sophia talking about a new package from The Source... a package containing a box with no keyhole and a key whose head mysteriously matched the circle/spiral shape of the completed image on the Mainframe.

<lj-cut text="Lockbox, Parts 1, 2, and 3">The Lockbox is a mysterious device with four parts. Should you alter the numbers or move the sliders? Refresh the page a few times and you'll realize that the numbers are random, which means there's no fixed way of getting a particular code. Also, it's impossible to make the "Lost" number code somehow fit into the lockbox's number sequence, because there are only 11 digits for the "Lost" numbers, but 12 numbers on the lockbox. Instead, if you try sliding the pieces, you'll get closer to "opening" the box.

How far do you slide each piece, and in which direction? Well, Sophia's "key" with the spiral gives you the clue. Looking at the point where the key "tail" comes out from the circle head, pay attention to how far up or down the "teeth" are relative to that baseline. The first notch at the top of the key looks very shallow-- if we were to assign a number to it, it might be "one." You can tell that the baseline at the bottom is only barely changed.

The second tooth goes much farther up-- maybe as far up as the slider will go. Let's try that.

The third tooth is relative with the baseline, so we won't move the slider at all.

The fourth tooth goes down more than the first tooth, so it's more than the first slider, but the tooth doesn't look as big as the second tooth is sticking up, so it's probably less than however many we slid the second slider. I'd estimate that you slide it down twice.

Thus:

Slide the first panel down once by clicking on the very bottom of the leftmost "slider."
Slide the second panel as far up as it can go (about 3 clicks on the top of the slider).
DO NOT SLIDE THE THIRD PANEL AT ALL.
Slide the fourth panel down twice.
The box will open and <a href="http://i44.tinypic.com/2u6ze9w.jpg"><reveal a wiring panel featuring wires in red, yellow, green, and blue</a>.

Start on the right-hand side, trying to align the colored switches on the right first. You can do this by following the following order relative to the blank space (thanks to william_b on the forums!):

1. above
2. left
3. below
4. left
5. above
6. above
7. left
8. above
9. right
10. right
11. below
12. left
13. above

This will complete the second phase of the lockbox and take you to the third stage, a puzzle with wooden bars. You can only move the bars in the direction they are facing. The goal is to get the electronic device out the "exit" on the right.

<img src="http://i35.tinypic.com/2dvyxi.jpg">Here's an image of the completed puzzle, pre-move of the electronic device.</a>

Once you get this done, you'll be taken to an image of three devices, plus the KavaTunes icon. Click on the KavaTunes icon and you'll be taken to your loot box. You now have 3 programs in your Loot: KavaTunes, the Love and Romance stationery, and ShoveBox. Yay!

You can now see Sophia's first mission debriefing, where she tells you that the device we discovered in the box and helped assemble is actually a temporal transmitter, allowing us to send messages through time! But the implications are pretty "heavy" as a certain doctor might say, so the Directorate will get back to us shortly....</lj-cut>

January 2016

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