Giddy like a teenager
Nov. 4th, 2007 01:32 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ah, I love reviews. Even the "ow, you could have phrased that a bit differently" criticizing (and not always "constructive") reviews. It's nice to know people still know/care about WDKY, and it's always the review flow that keeps me writing. Thankfully, there's not much about WDKY26 that's a mystery to me; as per the usual, it's just a matter of translating my planner file into prose.
I shoulda-coulda-woulda been working on it practically this entire afternoon, after I got back from covering another honor society's induction ceremony for the Sundial, but I ended up playing Star Ocean 3 for hours. Literally, HOURS. I took the clock out of the rec room, so I had no idea what time it was until I briefly noticed Baba and Grandpa had gone to bed and it was eerily quiet-- and then the sprinklers outside started. I looked at my watch on the table and I had an "ohshit!" moment. It was 12:37 when I looked at my watch. O_O yeah, color me in shock.
Truth is, I don't like SO3 all that much, at least compared to SO2. Sure, plenty of things make "more sense," like having the Craftsmen's Guild instead of Skill Guilds, and Workshops rather than you being able to create anything anywhere. But so far I have yet to produce a single good thing-- the only things I've patented are rare items I've found, like the cider and the anti-poison amulet. And I've already shelled out tons of Fol to improve upon Paterny's Workshop, add Lines, and try and make things from scratch! Urgh, what a pain. I know about individual Talents; in my game (not sure if it randomizes), Nel's a good cook, Fayt's a great engineer and writer, and Cliff's a decent smithy and engineer. But despite not having patented anything in her name, Nel's still the top-ranked Inventor. Go figure.
Anyway, that system bugs me... so does the map system, mainly because it makes my eyes hurt and it's practically impossible to get 100% of a map even in two walkthroughs of an area (the first time you walk through and then the return trip, because it seems every journey is Point A to Point B and then back again). It's interesting to be able to either choose your enemies or dodge them... but then IN battle, the Killer Move system got replaced by this weird Short-Range/Long-Range thing along with Strong vs. Weak attacks. Apparently X is Weak attacks and O is Strong Attacks. And I DETEST the Fury concept, along with the idea of MP-Death. Don't get me wrong, I'm not saying that every RPG's battle system should involve copious amounts of button-mashing, but supposedly easy battles in SO3 take me at least 5 minutes EACH because of all the running around, recharging of the Fury gauge and using of Blackberries and Blueberries. Players don't recharge very much (if at all) at the end of a battle for either HP or MP, and to make it even WORSE, Save Points don't recharge you! Only staying at an Inn or finding a Recovery point will, and you know how uncommon that is!?
Still, hours. And I guess despite the fact that it's frustrating and slow, part of me does want to see Fayt meet Sophia again. :}
Lastly but not leastly, I'm not going to keep it a secret until it's live, because I want to generate BUZZ:
I've just been approved for the TAFL-listed (sounds a bit redundant) fanlisting for Sailor V/Aino Minako x Kaitou Ace! Nothing quite beats the original angsty Sailor pairing. I'm going to be getting some manga fanart and putting together this FL shortly... and when I do, please spread the word and join! (I was honestly surprised this FL didn't exist before.)
I shoulda-coulda-woulda been working on it practically this entire afternoon, after I got back from covering another honor society's induction ceremony for the Sundial, but I ended up playing Star Ocean 3 for hours. Literally, HOURS. I took the clock out of the rec room, so I had no idea what time it was until I briefly noticed Baba and Grandpa had gone to bed and it was eerily quiet-- and then the sprinklers outside started. I looked at my watch on the table and I had an "ohshit!" moment. It was 12:37 when I looked at my watch. O_O yeah, color me in shock.
Truth is, I don't like SO3 all that much, at least compared to SO2. Sure, plenty of things make "more sense," like having the Craftsmen's Guild instead of Skill Guilds, and Workshops rather than you being able to create anything anywhere. But so far I have yet to produce a single good thing-- the only things I've patented are rare items I've found, like the cider and the anti-poison amulet. And I've already shelled out tons of Fol to improve upon Paterny's Workshop, add Lines, and try and make things from scratch! Urgh, what a pain. I know about individual Talents; in my game (not sure if it randomizes), Nel's a good cook, Fayt's a great engineer and writer, and Cliff's a decent smithy and engineer. But despite not having patented anything in her name, Nel's still the top-ranked Inventor. Go figure.
Anyway, that system bugs me... so does the map system, mainly because it makes my eyes hurt and it's practically impossible to get 100% of a map even in two walkthroughs of an area (the first time you walk through and then the return trip, because it seems every journey is Point A to Point B and then back again). It's interesting to be able to either choose your enemies or dodge them... but then IN battle, the Killer Move system got replaced by this weird Short-Range/Long-Range thing along with Strong vs. Weak attacks. Apparently X is Weak attacks and O is Strong Attacks. And I DETEST the Fury concept, along with the idea of MP-Death. Don't get me wrong, I'm not saying that every RPG's battle system should involve copious amounts of button-mashing, but supposedly easy battles in SO3 take me at least 5 minutes EACH because of all the running around, recharging of the Fury gauge and using of Blackberries and Blueberries. Players don't recharge very much (if at all) at the end of a battle for either HP or MP, and to make it even WORSE, Save Points don't recharge you! Only staying at an Inn or finding a Recovery point will, and you know how uncommon that is!?
Still, hours. And I guess despite the fact that it's frustrating and slow, part of me does want to see Fayt meet Sophia again. :}
Lastly but not leastly, I'm not going to keep it a secret until it's live, because I want to generate BUZZ:
I've just been approved for the TAFL-listed (sounds a bit redundant) fanlisting for Sailor V/Aino Minako x Kaitou Ace! Nothing quite beats the original angsty Sailor pairing. I'm going to be getting some manga fanart and putting together this FL shortly... and when I do, please spread the word and join! (I was honestly surprised this FL didn't exist before.)